GameDev Solutions Architect
Job Description:
We are hiring a Solution Architect for GameDev Tools for our client JetBrains.
The Growth team is a key initiative within the .NET and GameDev ecosystem, focused on expanding IDE adoption and strengthening JetBrains’ position among professional development teams. As part of this team, Solution Architects are senior technical experts who work closely with key customers, internal teams, and the broader ecosystem to support complex use cases and drive long-term adoption.
You’ll play a key role in shaping how professional game development studios adopt JetBrains tools in real production environments - helping teams solve complex problems, improve workflows, and build better games.
About the role
As a Solution Architect for GameDev Tools, you’ll act as a trusted technical advisor to game development studios using JetBrains tools, primarily Rider.
This is a senior, non-sales role focused on deep technical engagement, high-impact customer scenarios, and long-term relationships with professional studios. You’ll work at the intersection of real-world production environments and product development, helping teams adopt modern workflows and get the most out of their tooling.
What you’ll do
- Work closely with game development studios as a technical expert on Rider and GameDev workflows
- Investigate complex technical challenges beyond typical support scope, including performance, debugging, IDE integration, and workflow issues
- Validate advanced use cases such as large Unity and Unreal projects, custom engine setups, CI/build pipelines, and competitive evaluations
- Act as a bridge between studios and internal teams, including Growth, Sales, and product teams
- Provide actionable product feedback based on real-world production environments
- Design and deliver technical workshops, demos, training sessions, and sample projects
- Share insights, best practices, and competitive knowledge with internal teams
- Occasionally travel for key onsite engagements, workshops, or industry events
What we’re looking for
- Strong professional experience in game development using Unity, Unreal Engine, or in-house engines
- Background in AAA or large-scale production environments, with a solid understanding of studio structures and workflows
- Deep knowledge of the full game development lifecycle, from prototyping to live operations
- Experience working with large, long-lived codebases and complex runtime environments
- Strong skills in debugging, performance optimization, profiling, and memory management
- Ability to work effectively with senior engineers, technical directors, and engineering leadership
- Established presence in the GameDev industry, with the ability to build long-term professional relationships
- Hands-on experience with JetBrains tools and the ability to demonstrate their value in real workflows
- Experience creating technical content such as demos, presentations, or workshops
- Strong customer focus and communication skills
- Fluency in English
Nice to have
- Experience in roles such as Solution Architect, Technical Consultant, Developer Advocate, or similar
- Deep knowledge of engine internals or performance-critical systems
- Experience with C++ and managed-to-native interoperability
- Familiarity with console development and platform-specific constraints
- Experience in large distributed or multi-studio environments
- Background in building developer tools, custom editors, or IDE plugins
- Public speaking experience at conferences or technical events
- Experience in adjacent fields such as simulation or virtual production
- Understanding of AI-assisted development and tools like JetBrains AI, GitHub Copilot, or similar
- Ability to clearly explain AI capabilities, limitations, and trade-offs